Vengance of the Kilrathi
Wing Commander II was my introduction to the space flight simulator genre. I'd tried the Microsoft flight simulator and other real-world style games like it, and never cared for them. Later there would come others, the X-Wing and Tie-Fighter franchises, but Wing Commander, with it's grumpy Admiral, and the giant cat people, were where it started for me. After Wing Commander II, I actually went back in time to play Wing Commander before Heart of the Tiger came out, with Mark Hamill in it.
Wing Commander gave me an interesting perspective on the mystery in space, what happens between the missions is almost as important as what happens during the missions. I've always thought it would be an interesting story to tell where the lead characters were all space pilots of some kind, and actually give them something, a war or some set of mysteries to get through on their way through a book series. You see that kind of thing in the confines of a game like this, or a book series like Rogue Squadron, but even stories like Battlestar Galactica seem to lose this element after a while. I thought that when Wing Commander became a movie that they'd make sure this wasn't lost, but I think they totally lost their minds on that one. There wasn't nearly enough space-style dog-fighting in there for me.
It's worth it sometimes, to take it easy and keep it in mind, the original draws of action in a series.
I've always liked the idea of a series that followed the exploits of a company of star fighters around, one mission at a time, with all of the drama that happens between missions, maybe occasionally having an episode from the point of view of the villains, or maybe taking a two-parter or something here and there and have the hero go off on a secret mission or something similar. Maybe I'll write one of those one day. Maybe it's a series of short stories. Time will tell
Don’t worry, everybody lost the instructions
Yep. I admit it. I had the 45. I downloaded it on iTunes. I had the song. I followed The Greatest American hero, one of the best mid-season replacements of all time (followed by Buffy maybe?) from time slot to time slot as it made it's reckless flight week to week. The adventures of a super hero with a super suit, given to him by aliens, and partnered with an FBI agent, a great method I think, of giving Ralph's crime fighting a sense of credibility and purpose, this lone teacher is suddenly thrust into a world of unique powers and adventures each week. Despite the lead character's never mentioned name change from one season to the next since he shared the name of the man who shot Ronald Regan, the Greatest American Hero gives us something that we all need very much, and it does it in a way that's entertaining week to week.
Entrusted with the suit, which gives him miraculous powers, Ralph is able to fly, turn invisible, run really fast, magnetize himself, pretty much anything that the story calls for. He does it all, just not very well. He's learning, and sometimes when he's flying he lands in a heap, like a great albatross, or sometimes like a sack of potatos. He does get better, and eventually he learns that he has much more to offer. He finds out that there's a lot more inside him, that he's capable of, he just doesn't know it. He's capable of so much, yet his inexperience and unfamiliarity with the suit makes him clumsy, and we can see him stumble, recover, and eventually they catch the bad guy. How is this possible? Simple, he's lost the manual.
The aliens who dropped off the suit, ostensibly for someone else in the first place, left a manual that would teach the user how to do everything the suit was capable of. On his way from the site of the alien ship, Ralph loses the manual, and is forced to learn on his own how to progress and win through life. He has been imbued, as we all have with great power, creativity, and gifts, he just doesn't know what they all are or how to use them.
We've all lost that manual that came with being born. The Greatest American Hero is about how we all go through life unsure of ourselves, and without the full knowledge of what we can become. If we could just tap that gap in our cosmic consciousness and come up with the answers to why we are here, and what is our purpose in life, and what will we be good at and enjoy, life wouldn't be the real mystery that it is. We are all living without that knowledge, learning about what it means to us day by day, and how that interpretation changes.
Ralph is eventually offered a second manual, as I remember it, but this one is quickly lost as well. All this cut and dried stuff is for the birds anyway. Part of life is learning these things for yourself, stumbling, and learning how to fall on your face and come back to nail a problem the second time around.
Be happy we lost the instructions. Believe it or not, I am.
Eighty-Eight Miles an Hour!
Everybody wants to travel through time. Even if you're not into science fiction, everybody thinks about traveling though time. At the very least it would be great for going back in time in order to complete homework or other assignments and still be able to enjoy the weekend. Usually, I think it comes down to one of three things, though saving the universe does tend to apply. I think when you're talking about time travel, you're talking about escape, regret, and curiosity, and I wonder sometimes if what it all really boils down to is regret, but that's another story. When you travel to the future or the past, strictly speaking from the earth-bound side of time travel, it seems to be about what you can prevent from happening. There are those who would cheat the system, making sure bets, or stealing the coveted wife of another, and who can stop that from happening, and there's the side of - if you go back in the past and change something, or make it better - will that change the present for that particular person. Will their father turn out to be a successful Author instead of a sniveling idiot, as happens in Back to the Future? There's also a more humorous side, of visiting important people throughout history as happens in Bill and Ted's Excellent adventure. (Excellent!) Of course if this kind of time travel is true then there should be lots of living folks out there who've had the equivalent of Bill and Ted's phone booth or the Doctor's TARDIS land in front of them.
Can you destroy your life by going back in time and killing your grandfather? Can you, in fact change time at all, I mean to say, will your character, assuming that they can travel in time at all, be prevented from making any changes that make an impact on their future? For some reason I've never liked, this kind of flat prevention or frustration routine. The characters should be able to do anything that they need to in order to make the story work. Going to the trouble of allowing them to travel in time, and then not letting them make a difference hardly seems worth the time to write. Want to be darring? Why not write a story in which the lead character actually has go back in time to kill their grandfather in order to save the world? Maybe I ought to write that one. Would your character do it? Would yours make that leap into a quantum parallel universe where he may or may not exist once the mission is complete?
Time travel is some sticky stuff. Still makes me want a DeLorean though.
Aren't we all travelers through time though? It's all moving by as we stand here in the ever-changing present. For me it's been an incredible journey, and continues to be so.
Who ya gonna call?
When Ghostbusters first came out, I wasn't allowed to see it. I wanted to. My friends were all going to see it, but I wasn't allowed. It's not something that bothers me. At the age I was, I probably wouldn't have cared for it as much as I do now, and having really discovered it on cable later, it was probably the best way anyway. All the sexual innuendo, yeah, it probably would have gone over my head at the time, but maybe not. I mean, how blatant can you get when you have gods from another world who call themselves the gatekeeper and the keymaster. Captain Obvious's presence is just not needed here.
Over the years though, what I've really come to love the most about the story is the side of how they come together to start a business, be it an awfully strange one, as entrepreneurs in a time when a lot of people were losing their jobs. It's a part of why I think there seems to be such a strange surge in the rumor mills of science fiction entertainment news that a Ghostbusters III is on the way. I personally refuse to believe that's coming until I see a trailer, and watch interviews with the guys, but it's an interesting thought. A lot of people are losing their jobs right now, and many of them are falling off the unemployment radar after their benefits run out. How many of them will get together and start making their own work rather than waiting for someone to hire them? Pieces of the story that fascinate me the most are about all the corners they have to cut in order to get what they need, they have unlicensed, possibly dangerous equipment they've all invented together, and the fact that they have to bluff their way into their first job catching the green Slimer. They don't even know if their own stuff works, and how could they? It's not like they've had anything to practice on.
Another thing I wonder, all these guys making ghost hunter shows on television, people who run ghost tours, and the like. Were they inspired by this movie? Is there something here, about taking that leap, and everyone in the group pushing their credit to the max to start the business something that has helped to inspire these folks to take the chance and go a little unorthodox for their means of livelihood? Very interesting.
Ever taken that leap in an unexpected direction? Were you successful, or did you fail? Did you feel good about it one way or the other?
Owning your Name (Saye Saye Saye)
There are times in life when you have to deal with your name. Everybody's got a hang up. Some people don't like their middle name, others think they'd rather have a different first name, but I've always liked mine. The only thing about mine, is that it's an easy target. With a name like Saye, it's never been a challenge to make fun of, and I've heard them all. It's gotten to the point over the last several years that I now react with a calm "Oooo, that's a new one," when someone gives me a fresh jibe over my name that I haven't actually heard before. Sometimes I even laugh at them. I decided that I would come to terms with my name (besides the fact, that doesn't Saye sound like a great name for a writer?) when Michael Jackson and Paul McCartney came out with their song "Say Say Say." I can't tell you how many times I've had people come up to me and try to sing it at me.
I don't know whether they think I'll take offense, or if it's supposed to upset me, but mostly, it just annoys, and if you stand there long enough and just listen, the singer will eventually look foolish and just stop. Here's the thing though, after all these years, and having that song sung to me like I'm some kind of immaculate karaoke judge, It's gotten into my brain. In many ways it's sort of become my theme song. I've never owned a copy of the song. Never had the single, never downloaded it on iTunes, or bought it in any other way. I think I may have had a copy of the song on tape at some point copied off the radio, but most of those were short-lived attempts to keep music. I realized recently that I didn't need to have a copy.
When it's been ground into your brain by people all around you, you don't need to have a copy of your own. You have one with you all the time. It frequently plays through my mind, while I'm on the train, or sitting in traffic. No headphones required. It's always there for me. It's like a constant companion. No matter how old Paul is getting, or all the tragedy Michael went through before he died, this song will always be a part of me, which brings me to another point.
Something I've thought about for a while now. I believe that certain books, movies, songs or other media, maybe even favorite recipes that you cherish from your childhood or sort-of fast-track through heavy repetition later in live may actually become a part of your soul. For me, it's mostly movies, and old television shows that stick in there, but get me talking about the difference between the soundtracks from The Little Shop of Horrors's Broadway album and the one from the movie, and you'll know which one of those is a part of my soul. Which brings me back to writing what you know. What do I know? Star Wars, Star Trek, Battlestar Galactica (both the old and the new...), Indiana Jones, all the way up to today, and shows like Warehouse 13. Talking books, it's everything from H.G. Wells, Ray Bradbury and Douglas Adams, to Simon Green and Stephen King, with a goodly sprinkle of Terry Pratchet. These stories, movies and songs have become a part of my soul. (Dungeons & Dragons anyone?)
I used to wonder how to write what you know (and still be interesting) when what I knew was all school, and work, and whatnot, keeping it from a totally personal and real world knowledge, then I started to think about what it was I was really thinking about. What do I know?
Space Opera, and swashbuckling. May as well give into it right?
